Hello, again, everyone, and welcome back to the Angry Healers! This week, I’ve decided to tackle a fairly large topic I plan on breaking up into several parts (now sure how many just yet… still much research to do!) but something I consider vitally important, especially for healers (though this information is useful for everyone): raid cooldowns. Now, let me take a second to define “Raid cooldowns” for you- they are abilities/ utilities brought by specific classes that affect the entire raid team. And, yes, I will be going over them ALL at some point, so keep your eyes peeled! To start off, I’ve chosen to start with the healing CD’s my raid currently has- we run with myself, the Holy/Disc Priest; a Treedruid; and a Resto!shammie.
DISCLAIMER: For the actual heal values of spells, I put X if no number (or a long ass formula) was given. If a legitimate number was provided, I put it here. Please consult your healers to get an exact number!
Holy Priests: Divine Hymn and Lightwell
Divine Hymn is considered to be our big raid CD. It heals ALL raid and party members within 40 yards for # and increases healing done to them by 10% for 8 seconds, BUT the priest must channel to maintain the spell. This is great to pop during high raid AoE damage, especially when combined with other healers layering on HoTs/ single target/ AoE heals over it, and it helps with massive AoE damage recovery. That being said, this is not something you should use right before you know you’re going to need to move. It might only be on a 3 minute CD now, but that’s no excuse to waste it.
I am a little hesitant to put Lightwell on here. Honestly, there’s not reason not to have it down at the beginning of a fight- if you place it properly, it will heal everyone at some point and won’t take damage, so it will last until it comes off of its cooldown (which is 3 minutes, the standard for raid healing CD’s.) But, I figured I might as well cover all of my bases, so here it is. Lightwell will attempt to heal a target below 50% health for X every 6 seconds. No, you do not have to click on it (though I could glyph for it and make you, I’d rather just have it do its own thing.)
Discipline Priests: Power Word: Barrier and Spirit Shells
PW:B is probably our only real raid CD at the moment (since we lost Divine Hymn to Holy). That being said, it is still a very effective tool- better for when people are grouped up, but it can be used in a punch to save a group- I usually toss it on melee in such emergencies. PW:B summons a golden bubble that lasts for 10 seconds, prevents 25% of the incoming damage, and prevents spellcasting from being interrupted.
Spirit Shells have to be talented into- and it shares the level 75 tier with Power Infusion and Twist of Fate. This is something that may be useful for specific fights, but unfortunately, is going to be outweighed by PI more often than not. Spirit Shell turns your Heal, Flash Heal, and Prayer of Healing into absorption shells that last for 15 seconds.
Restoration Druids: Tranquility
Pretty much a no-brainer here. Tranquility heals all raid and party members for 250% of spell power over 8 seconds. BIG AoE heal that needs to be saved for big AoE damage phases. WE tend to save ours for either “Oh shit” moments, or for massive AoE damage right before we kill the boss to ensure victory.
Restoration Shaman: Ascendance + Healing Tide Totem (optional: Spirit Link Totem) and Bloodlust/ Heroism
Even with the nerfs resto!shaman received when 6.0 dropped (but its ok, cuz you guys got buffed recently, as well!!!) Ascendance and HTT are one of the best overall raid healing cooldowns. Ascendance duplicates and distributes your heals over the whole raid, while Healing Tide Totem heals all raid and party members within 40 yards for 60% of spellpower per tick over 6 seconds. Stack this with Spirit Link Totem (which evenly distributes the health of everyone within 10 yards) and you have massive healing with very little overhealing.
Bloodlust/ Heroism. Needs no explanation. You need this for raids, so you better have someone who can do it.
Holy Paladins: Devotion Aura
I know many a paladin who was saddened by Blizzard’s decision to make Devo Aura Holy only. But really? It does make sense, if you think about how many spells Holy Pallies are casting vs. how many Ret and Prot are- I understand you guys are still casting, but you don’t need to do it nearly as often as Holy does. Devotion Aura grants the raid 6 seconds of Silence-free spellcasting and reduces raid damage taken by 20%.
Well, that’s it from me for now. Stay tuned, I’ll be back on Friday with the State of the Healing Union Address! Until then, have a great week (good luck on your finals, fellow college students) and stay angry, healers!