Hello, Happy Friday, and welcome back! We’ve managed to make it through yet another week (I have been sick this entire week, too, which was rough to say the least.) So today, I’m bringing you a (hopefully) somewhat funny ranty post about WoW stuff- because when isn’t it about WoW stuff? NEVAR.
(Ahem) Anyways. Everyone who plays knows that there are some things you just have to do as each role in a dungeon/ raid, right? Well… not so much. See, I’m not sure if its that they don’t know what they’re supposed to be doing or if they just don’t do it because they’re still rocking that MoP mentality. Either way, I thought it would be fun to take a look at each role and put down a somewhat cohesive list of what is actually in your job description.
So let’s get to it, shall we?
What Is In Your Job Description
And of course, we’re going to start out with healers. Because this is a healer blog and because I said so.
1. Heal all the things. Or at least bubble them. Yep, probably doesn’t need to be said, but there it is. Figured I’d start with the “well duh” things and then move on to the inexplicably non-obscure jobs that for some reason people forget about or refuse to do.
2. Dispel the bad shit on people. Yes, I realize that our dispels are on an eight second cooldown. But that is no excuse to not dispel whenever you can- remember, a lot of that stuff is stuff that deals a shitload of extra damage to its target, which means you’re going to waste mana healing them through it when you could just get it off of them for much, much cheaper.
1. Tanking all the things. Yes. I mean EVERYTHING. All of those adds on Blast Furnace? They ALL need to be picked up. And they need to be HELD- healers can’t heal and DPS can’t DPS if their faces are being mashed in by mobs and adds.
2. Mark targets with raid markers. If there are five mobs, mark the one you want killed first (preferably with a skull, since that’s the universal symbol for “kill this first.”) There are macros and add-ons and stuff out there for you to make this easier.
3. Tell the DPS who and what to CC. Believe it or not, most people look to the tanks as the leaders of the group. For the most part, we will follow your cue. Also, make sure that when you mark for CC’s, everyone understand which symbols mean what- Moon is for Polymorph, Square is for Freezing Trap, etc.
1. CC things. Yep. From hard CC’s like Polymorph and Hex to soft CC’s like Entangling Roots, it is your job to CC mobs if there are more than- let’s say, four of them. Or whatever the tank thinks they can handle.
2. Do NOT let those CC’s break. If you are assigned a CC, your first priority is to make sure that target stays crowd controlled until the tank can get to it. DPS when you can, but always keep an eye out for your CC target. This also means let the tanks break the CC’s. That way, they are broken in some semblance of order and they don’t immediately run off to suplex a healer.
3. Avoid avoidable damage. This can only ever help. Yes, I realize, of course, that this may interrupt your max DPS rotation, but your DPS will be shit if you die to something you could have completely avoided.
Well, that’s it for this week. I hope this post helps. For now, though, let’s take a look around the Blogosphere!
1. Over at Eyes of the Beast, Bendak is talkin’ Hunter Spec-Ops Transmogs.
2. Matticus over at World of Matticus is sick of your Prismatic Reflections.
3. And my favorite Mistweaver Monk over at The Misty Teahouse talks Mistweaving in 6.1!
Take care, all, and have a fantastic weekend!