Archive for the 'World of Warcraft' Category



14
Jun
09

LOL HPS: A Disc Priest’s Guide to Making Healing Meters Useful

I’m sure every disc priest has encountered at least one “no thx” when pugging, or has been kicked for not healing enough, or been asked to go Holy by their guild because they don’t look like they’re pulling their weight as Disc.  Just recently I was in a Maly 10 group.  It was me and a pally healing, so I was on the raid.  I had raid-healed a 2-heal 10 man Ulduar a few days earlier so I was confident.  The tank kept dying.  They kicked me, lolwut?

THAT PRIEST SUCKED OMG THEIR HEALING WAS LOW LET’S NOT PAY ATTENTION TO THEIR ASSIGNMENT OR SPEC LOL

Anyway, before I get off track here: While situations like the one above can be discouraging and tempt us to write off healing meters as a complete waste of time as disc, there ARE several ways to evaluate a discipline priest using them.  Raw healing done is certainly not one of them (except to go “OMG BAD PALLY YOU ARE UNDER THE DISC PREST, WHAT IS WRONG?”) but more detailed dissection of a parse can reveal very interesting things about how a disc priest is doing.

Some things you can check out:

- Uptime of Renewed Hope.  This should be as close to 100% as possible.  Most fights I am at 100% uptime, except for weird things like Vezax.

- Uptime of Divine Aegis on tanks.  This number will be widely variable, but over time or comparing disc priests it’s interesting to look at.  Personally my uptime on main tanks is about 25%, though I’ve had parses as high as 50%.  (It’s also an interesting tool for comparing tanks: a stam/mitigation tank will have a lower % uptime relative to how many applications of DA they got, while an avoidance tank with have a much higher % uptime.)

- Uptime of Weakened soul.  This should be close to 100% as possible, though timing, human error, multiple targets and fight mechanics (saving shield for rune punch, frozen blows, etc) keep it from being possible to hit 100% like you can with Renewed Hope.  Most fights I can usually keep 70-90% uptime on the MT if I’m assigned to them

- How many shields are wasted.  Check how many ticks of Rapture the priest got compared to how many shields they cast (if you’re using a log that doesn’t track absorbs, count the applications of Glyph of PW:S). This is a rough estimate type of deal because partial absorbs won’t trigger rapture, and it’s still unclear to me what that “every 12 seconds” text on the talent actually means (I’m looking through a combat log and it’s hard to tell, ugh).  But a really big difference, like more than 4 times as many shields as rapture procs, means the priest is bubbling at bad times and/or indiscriminately.  Personally for a whole night of Ulduar I usually bubble about twice as much as I get Rapture, and I’m a little shield-happy.  On fights where I am focusing on the MT, it’s much closer to even (ex. this one Hodir parse, 23 shields, 20 rapture procs)

- If you’re using a log that doesn’t track absorbs at all, Prayer of Mending should be one of a disc priest’s top heals, after Penance (Penance is usually about 25% of my direct heals).  There’s no real reason a disc priest shouldn’t be using PoM every cooldown, so if it’s up up there on healing done, they’re probably neglecting it.

- If a disc priest is running oom and has high overheals, they should stop overhealing.  If mana isn’t a problem, overheals with high crit chance are actually pretty good (this is such a 180 turn around from 3.0, when we got insane mana back from effective heals)

Though not very cut and dry, looking at these things can help evaluate how a disc priest is doing, and can help foster a more critical eye for healing meters in general :)

———–

OKAY so during the process of writing this I found out something EXTREMELY ANNOYING.  We’re currently using World of Logs, WMO, and sometimes WWS for parses (though I actually use the above tricks in WWS because I like their layout better, easier to look at buffs, but it’s also the log that does not count absorbs at all).

I discovered, because the WoW combatlog doesn’t have detailed information about absorbs, even in logs that estimate absorbs and give Disc priests some more accurate numbers —- IF YOU’RE RUNNING WITH OTHER PRIESTS IT WILL SOMETIMES COUNT YOUR PW:S AND YOUR DIVINE AEGIS AS *THEIR* HEALING.  I just did some numbers when I found this out. Our log for one night last week has me with 508 DA absorbs, with another 250 split among the holy priests.  That’s like 1/3 of my DA absorbs weren’t even credited to me.  WTF BLIZZARD D:

Healing meters mean nothing here

Healing meters mean nothing here

- Kiv \jj/

LOL HPS: A Disc Priest’s Guide to Making Healing Meters Useful
EDIT!!!:  So apparently that thing I’m complaining about up there is probably not mis-credited DAs.  Word on the street is there’s a DA bug where PoM procs DA on ANY priest’s PoM if there’s  a Disc priest in the raid.  Lame, but at least it’s just extra healing the raid shouldn’t get, and not THEM HOLY PRIESTS STEALING MY NUMBERS :D
09
Jun
09

Gaining Rep With the Healer Faction

Gaining Rep with the Healer Faction: How to Not Piss Off the People Who Decide Your Life and Death

It’s a well known fact that I rez people in “order”.  The more I like you, the sooner I will revive you.  If you’ve really peeved me off, I may ignore you entirely.  This generally means that my boyfriend is rezed first, followed my fellow healers, and then everyone else. 

Healers code: rez each other first!  That’s also pure logic in a raid situation.  The more of you there are the quicker everyone will get back up.

But that’s not what this post is about.  No, this post is all about how to not irritate the ever living daylights out of us, so that your corpse isn’t cold and forgotten on the floor longer than it has to be.

  1. Release and run back on wipes.  No, don’t run all the way back and ignore the transporters, you smart ass. 
  2. GET OUT OF THE FIRE.
  3. Don’t ask for heals.  We know you’re dying.  Really.
  4. GET OUT OF THE VOID ZONES.
  5. Don’t jump down our throats if stuff seems to go wrong with healing.  Ask instead, what happened?  It could well be that we were kept from healing by something out of our control.  If not…well, we usually know when we make mistakes.  Kind of hard to miss.
  6. GET OUT OF THE POKEBALLS.
  7. Don’t make our jobs harder.  If we ask you to leave X area clear for us, then…leave X area clear for us.  I’m looking at you, hunter who stands in the middle of KTs room.
  8. Remember, whirlwinding mobs don’t want hugs.
  9. No really, they don’t want hugs.
  10. On that note, don’t drag Ouchy Things towards me.  I don’t want hugs, either.

08
Jun
09

Bubb’s PvE Holy Paladin Guide for the Math Wary

Or, The “Just Tell Me How To Not Suck” Guide

Disclaimer: I based much of my work upon the EJ thread. It’s an excellent resource, and this is merely my attempt to make it more friendly for those of us who find the math headache inducing. The thread and other sources are linked at the end of my babble.

Part One: Stats
Stamina: A dead healer is useless. Stamina is good!  Just take whatever you get on gear, for the most part, though I might keep around a few high-stamina pieces for Really Ouchy Things.  Like Maly.  Hi, Maly. 
Intellect: Know this stat. Love this stat. Int is boosted by Kings! Int gives you mana, crit, and spell power! Int is also your primary regen stat, as it boosts Divine Plea and Replenishment returns.
Spirit: What the fuck, no.
Spell Power: +Heal. Duh. This is obviously a very important stat, but not one I’d worry about terribly because they throw it at you on all of your gear. I believe I entered Naxx 10 with about 1200 in spellpower. SP boosts the effectiveness of your Sacred Shield.
Crit: Crit means bigger heals for less mana. It’s a great stat, especially as you get into more uber gear. Aim for at least 25% for Naxx, and shoot for 30%+ as you gear up in purples, with the exact amount depending on your play style and who you run with. I do love me a good pet crit chicken.
Haste: I consider haste to be a secondary stat. If your gear has some +spell power and int and other tasty stuff on it, as well as haste, well hey! Bonus. I wouldn’t gem or even specifically gear for it, however. If you find yourself in the position of needing to spam Holy Light (HL), then haste is your friend, but save haste for after you have good levels of crit (30%) and mp5. With luck you’d have some haste from Judgements and your local friendly shaman totem, anyhow.
Mp5: Warning: Bubbs in an mp5 rebel.
Crit is greater than mp5 these days, but do not ignore it!
I happily take it if it’s on gear that’s otherwise a massive upgrade and I don’t take much of a crit hit, but I wouldn’t gem for it unless your gear is oddly lacking in this stat. Int and crit are the better stats to gem/enchant for, int especially.
Remember, mp5 is easy to make up without gear-replenishment, totem, wisdom, flasks, etc.
If you come to a raid with crit stacked sky high and only 30 mp5, I’m going to make sad faces at you. Aim for 200 or so before wandering into Naxx. Flash gets a greater benefit from mp5 than crit and yes, you’re still going to use Flash. 

Part Two: Abilities
We remain largely two button healers. FoL and HL are still going to be your bosom buddies. You shouldn’t class yourself as a FoL or HL spammer, however. How about spamming whatever is required for the fight? On trash, this is likely to be FoL. On bosses, this can be FoL combined with Sacred Shield (crit boost!) or, yes, Holy Light (o hai, Patchwerk!).
If Blizzard really wanted us to spam HL all the time, why would SS work the way it does? You can compensate for Light’s Grace not being up, honest. If you need a buffer for a ‘slow’ HL to land, toss SS if it isn’t up already, toss a holy shock and an instant FoL if it crits, and then HL. I’ve macro’d an Oh Shit Button just for this (with Divine Favor to guarantee that crit).
I seem to toss more HLs around in 5 mans than I do in raids, but that’s largely because in raids I have other healers to back me up.  Of  course that was also in Naxx.  In Ulduar bosses are mean.  :(   HL HL HL HL zzzz.
Learn to predict incoming damage. You can’t be perfect all the time of course, but it’s not hard to know that X boss tends to do slow steady damage/spike hard/require you to never take your eyes or heals off the tank ever. Anyway, down to specifics…

Holy Light: Yes, if set up right, we can toss quite a few of these around. If you pile on mana reducing effects then the efficiency of HL and FoL can be rather close. Be wary of overdosing on this spell on longer fights, however, because nothing sucks quite as much as being OOM when you’re needed. Except perhaps being dead.
HL can cause zomg crazy! overhealing but as long as you have the mana keep ticking, it’s not a huge deal.

Flash of Light: It’s smaller than its more lauded cousin, but quick and cheap. Love it and use it, for goodness sakes. It’s great for lulls in action, or for buying time until a bigger heal can be gotten off. It’s also great for spamming (especially with SS) when the incoming damage isn’t enough to warrant a HL.

Holy Shock: Holy shock is a handy oh shit button, or something to toss off while running away from whatever stupid thing Blizzard has us stationary healers fleeing from this time. It’s not terribly mana efficient in comparison with FoL, but damn it’s handy in a pinch. A HS crit means a quicker HL or an instant FoL if you have Infusion of Light. Once you hit 30% or more crit, this becomes more viable for more frequent use as a crit naturally means a cheaper spell cost, but I still wouldn’t use it too much. Don’t use it in place of FoL unless the instant factor is crucial.

Beacon of Light: Because somewhat better than being able to only heal one target at a time is being able to heal two. Beacon is annoying for two reasons: one, it has a short duration. Two, it isn’t cheap. I personally don’t bother with it a lot. Sometimes only the tank is taking damage and it can be such a huge mana sink.
It’s great in situations where there is aoe damage, especially in 5 mans. It’s great to toss on the OT while healing the MT. It’s also great to toss on yourself if you’re bad at watching your own green bar (I am) or when you need to stand still and eat some aoe (#^&^%& mojo puddles! #$%$^% blizzard!) in order to be of any use. There are some simple mods out there to tell you when Beacon falls off and I recommend getting one.
Note: Over healing does not trigger beacon. Neither does trinkets with a healing effect. Pfft.

Sacred Shield: The disc priest in me was excited by this spell, though it works quite differently than any priest bubble. SS lasts for 30 seconds. The SECOND time someone takes damage with SS up, then it creates a buff that absorbs a CERTAIN AMOUNT of the damage based off a percentage of your spell power + 500. The damage absorbing buff lasts no longer than six seconds, and has a six second cool down. Also, while it is up, you have 50% more crit from FoL.
Normally, SS is used on tanks. I have not noticed any rage starvation issues with my pet warrior tank, but don’t cast it pre-pull. It’s damned nice on Patchwerk.

Avenging Wrath: Wings! Admittedly I forget about this spell most of the time and it currently has the annoying side effect of triggering forbearance. It increases healing by 20%. I’m careful using it since it deprives me of my bubble for 2 minutes, but it’s great when combined with Divine Plea to negate DP’s healing reduction.

Divine Plea: DP gives you mana back based on int, though it does reduce your healing output. I counter it with AW as mentioned above, and use it preemptively just like I used to do with mana pots. Its short cooldown means you can use it multiple times in many boss fights. Sadly, Wings has a longer cooldown, but I can still use it more than once, especially when I blow it early on.

Divine Favor: Poof! Your next heal is a crit. It’s useful to follow up with HS for an instant FoL or shortened HL.

Divine Illumination: This is another spell I’m bad about remembering, except on fights that I know are going to be HL intensive. Useful on boss fights to extend your mana pool. If you know you’re not going to need it at a certain point (after an enrage for said HL spamming) then it’s good to use it whenever it’s up.

Lay on Hands: Sure as hell isn’t what it used to be, in a good way. Use it as a last ditch oh shit button on the tank or on you for mana.

Judgements: Regularly judging can be a right pain in the ass. Sometimes you just can’t take your heals off the tank for a moment! For that reason (and healer tunnel vision) I would pick whatever judgment is the least important as far as uptime goes. Use it if you can for the mana/healing, as well as the haste buff for you, but only as often as the haste buff drops off. No need to toss out on every cooldown.
Some say that a ret paladin would be better off judging Light, and a holy paladin better off judging Wisdom, since Light scales better with AP. I’d just go with what I said above and have any meleeing paladin keep up whatever’s the most important for your group/raid.

Hand of Salvation: If you have a moment, glance over at the threat meter, see which DPS is on top, and throw this at them. It’s better to be proactive with this than reactive, since it reduces threat over time rather than immediately.

Hand of Protection: This is your “oh shit the mage already pulled agro” button. It’s also used to force tank transitions. Do not place this spell where you might hit it on accident because HoPing the tank is baaaaaad. Why yes, yes I’ve done this.

Hand of Sacrifice: As a holy paladin I forgot this existed except for Maiden in Kara. I honestly prefer other methods of deflecting damage off the tank that doesn’t put my own health at risk.

Sources: EJ’s Holy Paladin Guide (http://elitistjerks.com/f76/t35975-holy_paladin_guide_wotlk/)
World of Matticus’ Recommended Requirements for Naxx (http://www.worldofmatticus.com/2009/01/05/recommended-requirements-for-naxxramas-normal-and-heroic/)

For gear, I highly recommend Banana Shoulder’s list here. She also has a great list for gems. I seem to use nothing but Brilliant Autumn’s Glow and Smooth Autumn’s Glow, however I also don’t yet have a meta gem to worry about. The Dazzling Forest Emerald was great until my gear shat mp5 at me. If I did have a meta slot, I’d probably lean towards the Insightful Earthseige Diamond. Mm, int. For gear of all classes, this is not a bad resource either.

08
Jun
09

Post Series: Tree!Druids and Ulduar- Introduction

So, I’m stealing this idea from Kivuli.  Ok, I won’t say stealing, why don’t we call it ‘borrowing with intent to modify?’

Yeah, I like that.

Ok, with that, I will be writing up a post series on the bosses of Ulduar and the strats we use in Nox Natus Iterim and typical tree!healing breakdown.  I’m going to break the fights up into their respective sections, according to the World of Warcraft Achievement system:

- Razorscale, Ignis the Furnace Master, and XT-002 Deconstructor

-Kologarn, The Assembly of Iron, Auriaya

-Hodir, Thorim, Freya, Mimiron

-General Vezax, Yogg-Saron

Now, keep in mind the las two sections might not be here for a bit- my guild has gotten to Thorim on 25, and Mimi on 10.  Once we do, rest assured, I will have posts up for the encounters.

First post in the series incoming in 5… 4… 3… 2… 1…

05
Jun
09

Let’s Get This Thing Started Off Right, Shall We?

Greetings, Salutations, and Welcome to the Angry Healers!

(And, yes, we can get quite angry.  There’s nothing quite like healer rage.)

But, first things first- allow us to tell you why we established this blog.  This blog is being run by a bevy of geek chic women who run primarily as healer classes in the Massively Multiplayer Online Role Playing Game of World of Warcraft.  The goal?  To give healers of all races and classes a site just for them, filled with everything you could possibly need, including healing strats, item and stat breakdown, theorycrafting, healing assignments and, of course, a bit of snark and humor (we’re good at that).  

Now, let me introduce you to the Angry Healers!  Each one of these fine ladies will be posting an introduction in the near future.

Onakoko

Onakoko

I’ll go first.  Name’s Pyoska.  I’m the resident admin of the blog, and I run a Restoration/ Balance Druid named Onakoko in the guild <Nox Natus Iterim> on The Venture Co. server (US-RP/PvP).  :points up:  Thats her right there.  I have been playing a Tree!Druid since The Burning Crusade and the days of ‘OMG ROLL LIFEBLOOM!’  -rolls face over keyboard-  Needless to say, I have kept up to date on the changes made to Druid healing, and I am still as in love with tree!healing as I was back then.  Currently, my guild is progressing through Heroic Ulduar, and I am the current recipient of the Fragments of Val’anyr in my guild.

With me is ILikeBubbles (aka BUBBS) and Kivuli, a pair of Discipline (Bubble Happy) Priests, Draenei and Troll, respectively (watch out, Kivu loves her some Trolls); Norm, a Tauren Tree!Druid on Bronzebeard; and Bear, a Blood Elf Holy/Discipline Priest on Arygos.

Again, welcome to the Angry Healers blog- let the insanity begin!

05
Jun
09

Tree!Druids by Pyoska

I had this post up over on my livejournal (friends only, you were warned) and decided it would be a really great introduction over here.  You see, in my guild we have very few healers… we don’t have priests waiting in the wings or anything like that.  In fact, we’re lucky if we have priests online, let alone ready to raid.  So those of us who raid regularly (your truly included) have to be pretty knowledgable in the Way of the Healers- which means understanding how other classes heal.  This conversation spilled over into a discussion with my fellow Angry Healers and prompted me to make this post both on my guild’s healer forums and in my own journal (I even set that post to public!  You should be proud!)

So, I present said post to you.  Please keep in mind that this is, by no means, a detailed telling of how tree!druids do they’re thing- but it should help you other healers get an understanding of how we do things.

~~~~~~

This is about to turn into a ‘how does Koko do it’ and ‘Druid healing strengths’  post, I think.  So why don’t I just go ahead and do that?

Koko healing options #1:  Raid healing.
- Raid healing involves this for me- swap Idols from increased SP of Nourish to reduced mana for Rejuv.  See light damage on single target, throw Rejuv.  See light damage on multiple targets, throw Rejuvs.  See moderate damage on one person, throw Rejuv and Swiftmend.  See moderate- heavy damage on multiple targets, cast Wild Growth and throw Rejuvs on everyone, then cast Swiftmend on desperate targets.  See heavy damage on one person, throw Rejuv and Swiftmend.  Really- that’s it.  With a high haste rating, my GCDs are down to about 1 second (a little over, as I do not think I’m haste capped yet.)  And with MP5 flasks and some MP5 items, I rock a 540+ MP5 while casting- mana is rarely an issue for me if I’m raid healing.  That means I can spare my Innervate in case things get a little hot and heavy.

Koko helaing options #2:  Tank healing.
- Tank healing involves- equipping the Nourish Idol, stacking Lifebloom on the tank, throwing Rejuv and Nourishing or Swiftmending spikes of damage, tossing the occasional Regrowth and Wild Growth (rarely WG) for the extra heal- since I have the Nourish glyph, which adds an additional 5% heal to nourish per HoT on the target (Lifebloom, no matter how many stacks, counts as 1 HoT) and the increased SP to Nourish Idol, this is enough to keep most tanks alive.  There are fights where I am not the optimal tank healer- Steelbreaker comes to mind, because he just does so much damn damage with Fusion Punch that my HoTs don’t have time to catch up if Swiftmend is on CD- Nourish has a cast time of about 1.5 seconds, which is plenty of time for him to kill Inimical or Thecla.  If that Swiftmend is on CD (15 seconds), the tank is probably toast.

Now, a tree druid’s strength lies in 3 places:
1.  Mobility- druids are the ‘run around’ healers- I do it habitually, unless the fight requires me to stay put, like Kologarn.
2.  Ability to avoid lockouts- can lock us out of our spells unless our spells have a cast time- most of our heals don’t.  I rarely- if ever- get locked out of my tree.
3.  Mana regen- WE HAVE INNERVATE, BITCHES.  Innervate makes all other healing classes cry because, on the rare occasion I actually run out of mana, I pretty much have a whole second mana bar.

What druids look for in gear:
1.  Spellpower.  No matter what else the gear has, we’re going for max spellpower.
2.  Haste.  The goal is a GCD of 1 second for the purpose of throwing HoTs.
3.  Intellect.  more manas + faster mana regen = more heals.
4.  Spirit.  Nerfed for MP5 purposes, tree!droods get 15% of their Spirit as +heal in Treeform.
5.  Crit.  We’re not as crit heavy as any other healer, but that doesn’t mean we don’t like seeing our Lifeblooms bloom for 15k+.

DISCLAIMER:  this is not the end- all, be- all of druid healing.  This is simply what I have found to be the most helpful to me, and I hope this helps everyone else have a better understanding of why you love your trees!

Cheers!

~Pyo

05
Jun
09

Hi, my name is ILikeBubbles, and I…like…bubbles?

O HAI.

My name is Amber, but I go by ILikeBubbles, or Bubbs, because uh…I like bubbles.  Once upon a time-back in the days of vanilla WoW-I was a holy pally…and I cheerfully holy pally’d my way to WotLK.

Then I hit heroics, and AoE damage everywhere, and DPS that QQ’d about being allowed to die, so I went INSAAAAAAAAAAANE.  Hi, Blizzard?  Beacon?  Two people.  There are FIVE in a group.  FIIIIIIIIIIIIVE.

So I sobbed, bitched, emo’d, and then rerolled disc priest.  Oh yeah baby.  I still mourn my paladin a bit, as I’ve been playing her for so long-hell, I LEVELED her holy-but it just wasn’t fun for me anymore.  Disc is amaaaaazing.  It’s hard to believe that I abandoned five previous priests before I got this one to stick.

I’m a healer full o’ bitterness, cuss words, and RAAAAAGE so this should be fun!

:D

-Bubbs




Ellspeth, the Angry Tree

The Angry Healers is a World of Warcraft blog dedicated to the underappreciated and often overlooked role of The Healer (c) from the perspective of a (mostly) angry Tree!Druid. Here will be discussed talents, gear, spells, specs, and other healing related topics, as well as snarks, rants and general grumpiness about my chosen role in WoWlife, and patchnotes, changes, nerfs/ buffs, and expansion myths and legends (and maybe even facts!)

Header art by Triggerman @ dA.

Like Me on Facebook!


Follow

Get every new post delivered to your Inbox.