Hey, look! A post that isn’t a non-meme and me being stunned repeatedly by the Sunreavers!
Hey, shut up, I finally started getting it right! -grumble-
Anyways, yesterday was raid night. As we were preparing to roflstomp our way through normal ToC25, I see this blaze across our healer channel.
So, did you see that Haste will affect Rejuv ticks in 3.3?
I can’t say for certain what happened next- I think I fainted from healer happy. As soon as I shook off the shock, I started drilling my informant for questions- how will haste affect it? What about the ‘bug fix’ (let’s not beat around the bush here, Blizzard, you’re not fooling anyone by calling it a ‘bug fix’- its a nerf, OWN UP TO IT!) Blizz is planning on implementing on Rejuv? What about the Gift of the Earthmother nerf?
The only answer I got for certain is that haste will only affect Rejuv with a glyph. Of course, no one could tell me what the glyph was (though ‘Glyph of Super Fast Rejuv’ made me chuckle.) Its ok, dear other trees in The Grim Covenant- thats why I’m here!
So, we raided- got some loot, got some Emblems (and 3 upgrades, woot!), got the shiny Heirloom 2H Axe for my Warrior/Paladin/Death Knight to share, and promptly went to do some research.
Rejuvination: deals 1352 health over 12 seconds (down from 1690 over 15 seconds)- ok. OK. So, yeah, its a nerf. They’re removing one tick and dropping the amount healed by 338. Way to mess with my raid healing Rejuv spam tactic. Once again, this is a ‘bug fix’ that Blizzard isn’t even sure if they’re going to implement (or keep, if they do.) However, lets go out on a limb here and say not only do they implement it, they keep it. Time to find another heal spell? EDIT: Blue post verified! They are NOT nerfing Rejuv! -does a happy dance-
Glyph of Rapid Rejuvination: causes haste to affect the time between ticks of Rejuvination- Haste. Affects. Rejuv ticks. -waits for the chorus of happy!druid squees- YES! Ladies and Gentlemen of the Restoration Druid Persuasion, OUR PRAYERS HAVE FINALLY BEEN ANSWERED! A glyph that increases the speed of the ticks of Rejuv based on haste rating? The thought makes me shiver- can you imagine the amount of healing we’ll be doing then? More healing faster, which will mean an increased in reapplication, but more damage being healed faster. Which means more health recovery, which means less chance of people dying, which means success! If you weren’t stacking haste for the elusive 1 second GCD/ 1 second Nourish cast, now you have a reason! -happy tree dance-
Gift of the Earthmother: Increases haste rating by 10% and decreases the GCD of Rejuv/ Wild Growth/ Nourish by 10% (5/5)- ok, admittedly… GotEM was broken. It was pretty much stomping haste into the ground for those three spells (I think I got them right- damn work for blocking WoW sites). But, I can’t help thinking that maybe this is taking it a little too far. Only time will tell, I suppose.
Rebirth: cooldown reduced to 10 minutes- 10 minute battlerez? I can live with that.
And, last but not least… images of Druid Tier 10 Armor!

What the shit is up with that helmet?!
I haven’t seen anything on released stats for it yet, so I’m waiting on that to determine just how much I’ll despise that helmet (which is soooo getting hidden). I kinda like my corseted Tier 9… and really? That belt is AWFUL. WTB my waistline back, PST. And while I’m not too hot on the T9 shoulders, at least they don’t look like they’ll eat the next person I walk past- though that will likely grow on me. -has a flashback of the Little Shop of Horrors-
Anyways, I’ve bothered you enough for one day. There will be more as I catch updated info on patch 3.3, so stay tuned and stay angry, healers!
~Pyo

O__________O
… *happydance*
Are those thorny turds coming out of the helms?!?!
Haste + Glyph + Rejuv = Healgasm!
Know what? This is going to be AWESOME. I think it’s to compensate for the 20% Agility debuff to Druid Tanks in Icecrown. They still want Druids to be a viable part of raids, just, apparently, not tanking. Which SUCKS, because Feral is my primary spec…