Archive for July, 2009

28
Jul
09

Power Auras How To

So you’ve got your addon and now you log on and type in /powah.  This is what you see:

Obviously we’re going to click on the “new” button here to get started.  I’d already done my healers and wanted to start off from scratch, so we’ll be doing some Angry Tank Power Auras…but you’ll get the idea.

To be completley honest: I don’t know what all this shit does yet.  This is just a basic tutorial.  The Texture bar there lets you pick between pretty pictures.  Opacity, size, and position bars should be pretty self explanitory. 

Turn your attention to the “Activation by:” dropdown menu there.  In this case, buffs is selected. 

Buff happens to be what I’m looking for, so I’ll leave it as is.  Now, type in the name of the buff you want it to look for.  In this case, it’s Sword and Board, and you can see that I’ve changed the picture to be a shield.  For something like that-a simple buff or proc I want an alert for-that’s really all I have to do! 

But let’s say you want it to show you when you have Serendipity x3.  See that Stacks box, right of the activation by menu?  You’d type 3 in there to get it to show up only when you had three stacks of Serendipity.  Neat!

Some important boxes to pay attention to there are “only if in combat”, “only if in raid”, etc, but those you should be able to figure out easily enough.

Now let’s say you’ve added everything you wanted-in my case, I’ve got 4 icons showing for various things.  You’ll see that although I’m “done” right this second, nothing but ?s are showing.  If I closed the power auras window right that second and started testing, nothing would work.  O noes!

That confused the hell out of me when I first started setting it up, but just give it a few.  Eventually, it’ll look like this:

Ta-da, it sorted itself out and now it’s showing the proper icons.  The only one with a ? is my aggro indicator, because aggro doesn’t have an icon.   Once it’s showing the icons, it should be working correctly.  If something seems borked, make sure you’ve typed the name correctly.

ETA: You can click the sound tab and add sounds to it for extra oomph!  I uh…I dunno what those other tabs really do, yet.  I’ll have to try for a Power Auras 102 post some day.

15
Jul
09

Post Series: Healing in Ulduar- Mimiron

Time for another Keeper of Ulduar!  In keeping with my previous posts, I will discuss them in the order that my guild defeated them.

Mimiron, Great Builder

Iron Gnomes- Not Just For Punting.

Iron Gnomes- Not Just For Punting.

When you cruise on down into the Spark of Imagination- after battling your way through killer bomb bots, stealing the battletanks, the ‘Trash’, and taking a ride on the bullet train (which was VERY anti-climactic, IMO), you see this little guy- little in comparison to his fellow Keepers, anyways- busily hammering away at a miniature Flame Leviathan.  He looks innocent enough… right?

Recommended healers for this fight: 6-7

Phase 1: 

Because the first one wasn't bad enough...

Because the first one wasn't bad enough...

 

The first thing Mimiron does- after berating you for breaking the XT-002- is hop into the Leviathan MK II ground assault vehicle.  This thing has several different abilities:

Plasma Blast:  an attack aimed at the tanks.  Looks like a thin, red beam that does a considerable amount of damage.  Tanks should be blowing cooldowns to survive this.

Napalm Shells:  AoE attack targeted at ranged types.  Has a range, so as long as you’re about 10 yards apart, the only one who should be affected by this is the target.  Target will need immediate heals, as this is a fairly punishing attack.

Land Mines:  Mimoron’s answer for not being able to Napalm the melee.  He’ll toss out mines that will fall in a pattern, leaving sections open for escape.  Not too much damage, but melee shouldn’t be hitting them, anyways.

Shock Blast:  Similar to Stormcaller Brundir’s Overload ability.  Melee need to run out of range or they will be one shot.

 

The basic strat here:  Have a dedicated tank healer and 2 Napalm Shell healers- one on the right and one on the left.  Raid damage is minimal in this fight as long as melee avoids the Land Mines and people don’t cluster up.  Keep at least 2 ranged healers, just in case, and have the others assist the MT healer/ Napalm healers.

Phase 2:

BFG

BFG

In phase 2, good old Mimiron tucks the Leviathan MK II in the garage in favor of this bad boy- the VX-001 Anti- Personnel Assault Cannon.  It pops out of a cylinder in the center of the room (NOTE:  do not stand near it, it will throw you across the room.)  Its abilities:

Rockets:  It will shoot one of the rockets on its back up into the air.  It will typically target ranged, but if there are no ranged to hit, it will drop it on the melee.  Keep an eyeball out for a red and orange graphic on the ground and avoid it, thats where the rocket will hit.

Laser Barrage:  This machine’s big attack.  It will stop moving around and the big guns will start to ‘spin up’.  He will then begin firing in a clockwise rotation.  EVERYONE should move behind him to avoid the damage, as it will kill a tank.

The strat:  Separate the ranged into three groups.  Stick them in the large, pie shaped areas in the room with an AoE healer each (preferably).  Melee should be right up on the VX-001 and staying on the wide, black strips that split the room into the pie shapes.  All other healers should be with the melee. 

Phase 3:

Proof that Blizzard's game designers are twisted.

Proof that Blizzard's game designers are twisted.

In phase 3, Mimiron will stash the VX-001 in favor of this, which he calls his ‘magnificent Aerial Command Unit.’  Flying gnome head?  Why not!  This machine needs to be tanked by a ranged DPS type- my guild uses our resident warlock, Sasinko.  Its abilities:

Plasma Ball:  Its primary attack against the ranged tank.  Fairly weak damage, but he does it often.

Bots:  He will drop 3 different kinds of adds in this fight- Bomb Bots, which need to be soaked; Assault Bots, which need to be tanked and killed; and Trash Bots, which need to be destroyed.  These bots drop Magnetic Cores, which are used to pull the flying gnome head down to the ground where it can be DPSed.

The strat:  This is the easiest phase to  heal, imo.  Very little in the way of raid damage being taken.  Put a dedicated healer on the ranged tank, the Bomb bot soaker, and the Assault bot tank.  Have a melee drop the Magnetic Cores and burn him down.  You’re aiming for less than 3 burn cycles on the head.

 

 

Phase 4:

You are NOT a real geek if you don't get the reference.

You are NOT a real geek if you don't get the reference.

In phase 4, Mimiron is done playing nice, and he brings out all of his toys, which join up to create the V0-L7R-0N.  This phase is the most fun- and most insane- of them all for healers.  His abilities:

Shock Blast and Land Mines, as per Leviathan MK II.

Lazer Barrage and Rockets (x2 this time), as per VX-001.

Plasma Balls as per the Aerial Command Unit.

Hand Pulse:  Only gained while V0-L7R-0N is all together.  A short burst cone blast from his hands.

The strat:  2 tanks are needed- a Leviathan tank and a flying gnome head tank.  Mimiron will use ALL OF THE ABILITIES LISTED, so your team needs to be on their toes.  Rockets and Land Mines need to be avoided, when he spins up Laser Barrage, everyone needs to move behind the VX-001 portion, not the Leviathan MK II.  Move out of Shock Blast.  Have one dedicated healer on both of the tanks, and the rest on the raid.  The 3 parts need to be DPSed down to about 100k health and then burned- please note that it is specifically to 100k health, and not a certain percentage, because each part has a different amount of health.  Melee should concentrate on the Levathan MK II, while the ranged to DPS the head and middle.  Feel free to swap DPS priority around as necessary.  Defeat Mimiron’s machine.  Get lewtz.  Profit.

Well, thats it for today, folks!  Happy hunting!

14
Jul
09

Addon Spotlight: Power Auras


Let’s face it, during any given raid, there’s too many boxes over in my little buffs section to look for silly little things like surge of light procs and serendipity stacks.  Power Auras gives me a nice little HEY THERE LOOKIE slap, however, which makes it a great mod for the easily  distracted!

Above you will see my sexy little priestess taking one for the team and going holy.  You’ll note two icons around her-the purple circle, and the white.  The white circle tells me that I have three stacks of serendipity up, and the purple is screaming “SURGE OF LIGHT PROC HOOOO!”. 

There are many, many icons you can chose from, and not all of them are the halo-esque type I favor.  If you peek over at Holy Dueg’s blog, you can see a few of the other icons Power Auras has to offer.   You can shift them around, change the colors, sizes, and the opacity…on top of all the other options, this is a really flexible mod.

Here’s my paladin sporting something a little more subtle, keeping me from Uber Tank Fail. 

Coming later: how the hell to use it!

08
Jul
09

Post Series: Add Ons and Mods, part 2

Why does it look like the Angry Healers are rapidly becoming the Angry Healer?  :(

Anyways, moving along… there are people to educate!  Individuals to enlightent in the ways of the WoW Add ons!

Last time, we took a look at Grid and Clique- a personal must have.  Now, I want to show you Mik’s Scrolling Battle Text (or MSBT)!

I should put something witty here, shouldn't I?

I should put something witty here, shouldn't I?

 See those numbers and words scrolling around the middle of the screen?  That’s Mik’s SCrolling Battle Text.  What it does is it shows a ton of information in a small space, and is totally customizable.  Are you sick of AoEing and seeing all of the yellow, flashing numbers filling your screen and dropping your framerates to a crawl?  MSBT consolidates all of your outgoing damage and displays it as ‘amount of total damage done [# HITS]‘. Druids, are you tired of seeing your HoTs tick for each indiviual person?  MSBT will do the same for your healing as it will for everyone else’s damage!  Done with staring at your spellbar to time your spells with longer GCDs?  MSBT can be configured with alert tones to let you know when your cool downs are up!  It will also tell you when specificl class abilities, like Revenge, Eclipse, or Art of War, proc!  It really cleans up your display and makes it all so manageable.  It also has tons of customization options, raging from scroll locations, directions and patterns; fonts and font sizes; alert tones, and so much more.  Its very easy to set up and use.  Comes highly recommended and with the Pyo Seal of Approval.

Next mod I have to share is not a necessity, but it sure is nice to have:  SexyMap!

It really is sexy.

It really is sexy.

 

Hot, yes?  I’d say this really served no purpose other than to look good, but it does hide all of the buttons around the minimap when you don’t want to see them, and will show them when you mouse over it.  So that’s nice.  However, the best part is that you can design your own skin for it.  YES!  If you know how to get into WoW’s texture and image files and know what you are looking for (WoW Model Viewer can help with this) you can make your own skin- choose designs and colors, glows, runes, rotations, sizes… anything that is a texture incorperated into WoW can be used!  As a matter of fact, Phae from Resto4Life created her own skin for tree!druids to love !  I built it from the tutorial she had up on the site before I realized they’d incorperated it into the mod.  -shrug-  But there are tons of preset skins for it, and all of them are pretty awesome looking.  Don’t like round maps?  There are square ones you can use, or change, if you’d like.  The options are limited only to what textures are loaded into WoW.  So have fun!

The last mod I’ll discuss today is one that, I believe, is an absolute must if you are a raider or plan on raiding anytime soon.  It is a requirement for all raiders in my guild for a very good reason:  DeadlyBossMods (DBM).

 

Ignore the glowing tattoes and screaming Illidan fangirls.

Ignore the glowing tattoes and screaming Illidan fangirls.

Deadly Boss Mods is a Boss Ability timer.  It gives you the cooldowns of boss abilities, shown as bars (see right).  It’ll warn you when a boss is using a targeted ability on your raid (Shadow Crash WUT?) as a Raid Warning, complete with annoying noise (though some people still manage to get hit by it).  If the boss has mobs, it will show their health (like Freya’s Storm Lasher, Snaplasher, and Ancient Water Spirit, or Mimiron’s V0-L7-R0N) which is especially important if you need to kill them Romulo and Julianne style.  It will let you know when a boss is doing an AoE attack you need to avoid (Emalon the Storm Watcher’s Lightning Nova being a prime case)- it even tells you to ‘Run Away, Little Girl!  Run Away…’ a la Big Bad Wolf from such attacks.  The only thing DBM doesn’t have that other Boss Timers have is the final Fantasy victory music when you beat the boss- damn you, BigWigs.

So there you have it.  I hope that someone out there found this at least somewhat informative.

We now return you to your regularly scheduled program, already in progress…

07
Jul
09

Vezax Mana Effiecincy and Druid HoTs- An Attempt at Theorycrafting

Whoa, I said it. Theorycrafting.

Ok, so… on the General fight, there is NO MANA REGEN available to spellcasters- no MP5, no Spirit, no Intellect, no Innervate, nothing. Last night, however, it was discovered that if Lifbloom blooms, it will return the 50% of the spell’s mana cost. Last night, a fellow resto druid and I were ‘discussing’ it. I use the ‘ quotation marks’ because he was insisting it was still worth it, while I wasn’t. I told him I got more HPS from Rejuv than I did with Lifebloom. So, I decided to do some number crunching to back myself up.  Using unmodified numbers, here’s what I came up with: 

One stack of Lifebloom is 762 mana. That means 3 stacks is 2286. Half of that is 1143. It heals 477 over 6 seconds and blooms for 970. This is of course modified by spellpower. But, using the baseline, we know that 3 stacks will tick for 1431 and bloom for 2910 (assuming crit usually doubles amount healed, it could average crit at 5820.) So I’m effectively paying 1143 mana for 4341 healing, if I don’t get a crit, 7251 if I do.

Rejuv heals for about 1200-1400 every 3 seconds for 18 seconds. Thats 7200 – 8400. Rejuv costs 321 mana.

So, if I do not get a Bloom crit, based on the baseline numbers, I’ll get approx. 3.5 Rejuvs for the same mana it would cost to get a stack of 3 Lifeblooms, and I’ll get between 1149- 2859 more heals from Rejuv than I would get from even a crit Lifebloom. I have come to the conclusing that I get SIGNIFICANTLY more HPM with Rejuv than I do with Lifebloom, which I think is more than enough to state that rolling and blooming Lifebloom on the tanks during General Vezax is not nearly as mana efficient as rolling Rejuv.

Thank you.

03
Jul
09

Beware

Grid finally comes up with the perfect Penalty Box.

No heals for you, Jackass

No heals for you, Jackass

I know no matter how I nerdrage, I can’t help clicking the shrinking boxes of a comrade in distress. This is how I end up flagged for PvP during raid times, waiting out a res timer so I can get into Ulduar again. I digress…

With the add-on GridStatusIgnored, you too can never heal the people in the penalty box again. Don’t know about the penalty box? Ask Alie.

Thanks to Kadomi from Tank Like a Girl for pointing this one out!




Ellspeth, the Angry Tree

The Angry Healers is a World of Warcraft blog dedicated to the underappreciated and often overlooked role of The Healer (c) from the perspective of a (mostly) angry Tree!Druid. Here will be discussed talents, gear, spells, specs, and other healing related topics, as well as snarks, rants and general grumpiness about my chosen role in WoWlife, and patchnotes, changes, nerfs/ buffs, and expansion myths and legends (and maybe even facts!)

Header art by Triggerman @ dA.

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