Archive for June, 2009

30
Jun
09

Post Series: Tree!Healing in Ulduar, part 4: Freya

Whoa, I’m back!  -dusts off the leaves and waves-

Its been a while since I’ve updated this post series, and my guild has cleared through a lot of bosses since then.  I’m still taking them one at a time, because we still have bosses to go, but… I’m sure everyone is ok with that.  Our next boss downed in Ulduar was Freya, Goddess of Life.

It takes a special kind of hairspray to give stone hair that kind of hold.

It takes a special kind of hairspray to give stone hair that kind of hold.

That’s a big bitch.  /silly

Freya comes equipped with 3 huge tree spirits who will need to be killed- left up, they activate Hard mode.  Each drops an Emblem of Conquest.

Moving along… strats!  Freya’s fight is about defeating the adds she summons and killing the Gifts of Eonar that spawn and heal them.  She summons 3 distinct add types, each with its own mechanics.  In addition, while her adds are up, she stacks a healing buff called ‘Attuned to Nature’ that increases her healing, which makes her impossible to kill.  Each add group that you kill reduces the stacks of the healing buff until finally none are left.  She summons each group of adds twice, and will occasionally blast a raid member with sunlight.

Storm Lasher, Snaplasher, and Ancient Water Spirit:  Each one of these adds is a huge elemental.  They need to be killed Romulus and Julianne style (within a certain time frame of each other, or they’ll resurrect) and only 2 of these mobs can be tanked- the Storm Lasher and the Ancient Water Spirit.  The Snaplasher looks like a giant Lasher and runs around the raid.  For each hit he takes, he gains a damage increase buff.  It is important that he is not hit, and that he is killed last, because he will 2 shot a tank when the stacks get high enough.  The Storm Lasher looks like another Lasher only crackling with lightning.  The Ancient Water Spirit looks like a revenent elemental and can be kited around.  Preceded by Freya yelling, ‘CHILDREN, ASSIST ME!’

Lasher Swarm:  Looks exactly as it sounds.  Freya summons up a bunch of lasher adds.  They do not have an aggro table and each one will explode upon death, making AoE difficult.

Giant Tree:  Don’t remember exactly what this guy is called, but he’s big and hard to miss.  He needs to be tanked away from Freya and away from the patches of sunlight that will heal him rapidly.  Also during this phase, mushrooms will pop up all over the place.  Any raid member not standing near one is Pacified. 

And that was just phase 1.  But, really, once you get past that, Freya is simple.  Just watch out for the exploding bright green seeds.

And that’s it for now!  Stay tuned, Thorim and Mimiron are next on the block!

FOR THE HORDE!

~Pyo

26
Jun
09

See, we really are Angry Healers…

And I have proof!

This is why you don't piss off your healers.

This is why you don't piss off your healers.

Alie, if you can see this, you’re a genius and I love you.

FOR THE HORDE!

~Pyo

25
Jun
09

Post Series: Add Ons- A Healer’s Best Friend

A post series in which Pyo reveals that she really is a noobhealer because she uses mods to heal (its trufax, yo.  Just ask all those pro healers- mods are for losers.)

My response to that?

To all the people who think healing with mods = terribad healer.

Image compliments of a cracked out magenoob named Vargos. (You still owe me a bike, bitch.)

Anyways… moving along, folks, nothing to see here…

Mods!  Add Ons!  Whatever you like to call ‘em, there are a few that, as a healer, you should have (or should at least consider investing in.)  Pyo’s Top Add-On Picks for Healing are Grid + Clique.

grid

Grid is your friend.

This is Grid.  See how pretty Grid is?   The beauty of Grid is that you can show anything and everything you need to see right there in that frame by utilizing a series of corner ‘lights’, central icons, and overall shading.  This mod can be used by itself as a point- and- click style mod, or it can be used in conjunction with Clique.  Customization options include assigning corner ‘lights’ to specific heals (both yours and the heals of others), HoT timers, incoming heal alerts, and aggro/ tank targets;  designating the central area of the block to show curse/ poison/ disease/ magic statuses; and showing class colors and player names/ health deficits numerically as well as visually.  I know several non- healers who use Grid for other reasons- mages/ boomkin use it for decursing.  Pallies use it to Cleanse.  Non- resto shaman use it to dispel magic.  Some have it up just to maintain an eye on raid status.  You can prioritize your heals- if you see a heal incoming on a player, you can skip over to the next guys.  You can set it up so that the borders around each individual block light up different colors for different effects!  Its an all around useful tool, but especially good for healers- cuz whack- a- mole is fun.

HoT Timers = YUM

HoT Timers = YUM

Grid also comes with tons of modules- GridStatusDruidHots is almost a must for the Trees in your raid, due to its sheer usefulness.  You can set it up to track your HoT timers, Lifebloom stacks, and various HoTs.  You can track the other guy’s HoT timers and Lifebloom stacks.  Its helpful in deciding which target to bounce Wild Growth off of (in case it isn’t you.)  If I see the other Tree in my raid throw down a Wild Growth the same time I do and hit 6 different targets, I’ll roll Rejuvs on the guys who didn’t get hit.

I don’t just use this to help me heal- it also helps me manage my mana and the mana of my other healers.   It saves lives and mana.  Win- win, IMO.

Next up is Clique, the mod I use in conjuntion with Grid.  Cue the pic…

Yes, even hunters use Clique.

Yes, even hunters use Clique.

Clique is super fast to set up and super easy to learn.  It attaches its mod button to your Spellbook tab, below all your other tabs.  Click, and the configuration window opens.  To set up, just mouse ofer the spell you want out of your Spellbook, and hit the button you want to assign to that button.  Simple!  Just remember which buttons you asssign to which heal… you don’t want to accidentally blow your 20 minute CD Battle Rez on someone.

Yes, I really did that.

Go ahead and laugh, its ok.

That’s it for today.  Stay tuned, folks, more Angry Healers coming your way soon!

(Gogo cheeseball closers!)

FOR THE HORDE!

~Pyo

25
Jun
09

The Art of Raid Explanations

Everyone knows that normal raid explanations are boring.  They drone on and on, and very quickly everyone is just tuning out the RL and tabbing out to read 4chan/Post Secret/whatever. 

One of three things happen then:
-Everyone asks questions that were jsut answered 2 seconds ago.
-Everyone just smiles and nods, runs in, and stands in the fire.
-A good attempt is put in because everyone read the strats and watched videos beforehand anyway.

Mooooost of the time, it’s the first two. 

But I, Lyrandre, have mastered the art of the HILARIOUS AND YET INFORMATIVE strat telling!  Let me share with you my secrets, and then you too can deliver strats in a way that people will actually enjoy!

Tip One: Distill into Common or Silly Terms
First off, forgot the official terms for most shit.  If you tell your DPS to kill the Gifts of Eonar, they are going to ignore the green trees that spawn because really, who the hell expects a Gift of Eonar to look like the tree?  They’re probably looking for gift wrapped packages to spawn.  Tell them to get out of the Fire/Glowy Shit On Floor/Falling Snowflakes/Circles of Doom.  Tell them to kill the Really Tall Guy first and stay away from him because he Whirlwinds. They will know what you mean when they see it!  Do you really think that DPS pays attention to the name of the mob that just killed them because they didn’t realize THAT mob was the one that whirlwinded?  No, of course not, that’s why they die so much.  Just give them a quick, memorable description.

Tip Two: Divide into Categories
While it’s nice for everyone to be aware of each other’s roles, it’s…not going to happen.  Since there can be a lot of information to remember to start, split your explanation up.   Tell your healers that all they need to do is stay out of the Bad, cleanse the Really Bad,  and watch green bars, then move on to the DPS.  Etc, etc.  A standard line of mine usually delivered every run is, “Tanks, don’t die.”  That comforting phrase tells them it’s a tank and spank and they can go back to browsing porn after achieving a nice threat lead.

Tip Three: Throw in Jokes
Is there one person who you blame for everything even when they’re not in the raid?  One person who dies all the time?  Use running jokes to your advantage.   I also offer t o beat people with pillows or forget to heal them if they do X Thing Thing They Shouldn’t Do.   Don’t forget macros!  I have silly macros I like to spam for things like Thaddius, in case people forgot their left and right.

If you have people in your raid that are skeptical, let someone give the normal explanation and then interject your comments between (in raid, so that you don’t drown them out on vent).  You’ll still get your point across!  I provide for you an example of me doing just that on Hodir:

Follow these guidelines and my stellar example and you, too, can get your raid to pay some fucking attention!  It will lighten the mood for the wipes to come.

Love and shiny heals,
-ILikeBubbles

18
Jun
09

Pyo’s Patchnotes YaYs, Boos, and Mehs part 1- Patch 3.2

A post in which the ever popular- and slightly insane- Pyoska shares what she is looking forward to and dreading in upcoming patches.  Today’s patch- 3.2!

YaYs!

-New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (Night Elves) or skin tone (Tauren) via the barbershop will change the look of one’s cat and bear forms:  all I really have to say to this is- ITS ABOUT TIME YOU FIXED TAUREN CATFORM BLIZZARD!  No more looking like a mauled wyvern with bad hair.  And, for the record, I am very glad they kept the horns.  -waits eagerly for Tree of Life and Moonkin forms to be prettied up-

-Northrend Children’s Week has arrived in Dalaran! Players can find out more by visiting the Eventide District:  new pets?!  And where’s this kid gonna drag me off to this time?

-Tauren now have the option of changing skin tone by visiting the barber shop:  I’m pretty happy with Koko’s skin color (a light cinnamon shade), but its nice to have the option, especially with the new animal forms.

-Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground:  WOOOOOOOOOOOOOO no more crash and burn over Wintergrasp!

-The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison:  -blink blink-  Yep.  Its about time.  Alliance had the Wintersaber Trainers for far too long without a Horde counterpart.  -makes the GIMME hands-

-All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items:  New Heriloom Items?  Guess my baby Shaman is getting leveled faster now.  New Banner?  Pretty Cool.  New Tabard?  Meh.  Mounted Squire?  WANT!!!!!!!! Wantwantwant. 

-A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems: Shaman everywhere REJOICE!

Boos! 

Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient:  WTF BLIZZ.  STOP.  NERFING.  LIFEBLOOM.  GODDAMNYOU.  -pout-

-Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often:  I saw this coming.  Honestly, Innervate is godlike now, it probably needed a nerf.  Will Shaman stop crying?  Probably not.  But, maybe they’ll cry less now.

Mehs:

-The local Postal Service has grown tired of walking so far each day to collect mail and have decided to install a large number of new mailboxes to Stormwind, Undercity, Darnassus and Orgrimmar:  -shrugs-  I have a husband that’s an engineer.  If I REALLY need a mailbox that badly, I’ll get him to drop one.

FOR THE HORDE!

~Pyo

18
Jun
09

Ulduar: Hodir (In which a healer learns to hate Hodir trash)

My guild is slowly working through Ulduar 10.  We were very excited to be able to fight and defeat Hodir these last two weeks.  The Hodir fight itself is just an agility check.  Can people stay mobile, can they learn to move at certain times to certain places and can hunters remember to move a bit when they have hogged a moon beam to themselves and are having critgasms.  His fight was fairly easy to learn and is a lot less confusing to me than Freya which still feels like I am a chicken running around headless.

I did meet an unexpected enemy when facing Hodir that wiped our raid almost as often as Hodir himself while we were learning him.  I met Winter Jormungers.  You see, Hodir does not just have the wandering trash that is visible to the eye while looking down the path to his chamber.  He also has these unassuming piles of snow that when you get close will agro half a dozen furry snakes onto your team.   In and of themselves they are not too dangerous.  They can easily be picked up by a tank and AoE blasted down.  They leave behind corpses that will explode your raid.  If you have no seen your raid explode in this hallway then you don’t have the 4-5 skinners in your group that I do.

I have heard the chaos I found in Hodir’s trash to be roughly similar to Freya’s room for herbalists.  My raid only has one herbalist and we just picked her up recently.  Before that no one would wander off the path to pick a goldclover, we all stuck to the game plan.  Freya’s room was no match for us, clear it, and kill her, move on.  Jormunger skins ruin our raid.  Suddenly our holy paladin could care less if the tank lives or dies; he just wants to grab the skins before our hunter.  The bear druid tries to sneak back and grab a couple, but you know while she is, the boomkins are secretly wishing you could cyclone your fellow raid members.  It’s chaos.  That’s the only way to describe it.  People back into wander pats, pull more adds, wipe the raid because those things aggro if one person pulls them even if you are staying in another room thinking you are too smart for them.  They also do not despawn as our holy paladin found out by being D/I’ed until the D/I wore off and the snakes ate him.  It was very funny for the rest of the raid to stay in their corpses and watch, though.

As a person who has no gathering professions, I just set there staring at the chaos and trying to keep up with the paladin tank (who is usually in the next room rounding up the next set of adds to clear) hoping one day I will face an add resembling a basket of laundry and my fellow priests and I will be able to go hog wild fighting each other for the Northrend cloth drops.  Somehow I don’t think it will give us the same thrill.

So Hodir trash, I salute you.  You continue to give my raid a challenge even when Hodir himself is now on our farm list.

17
Jun
09

Fostering Healthy Tank/Healer Relationships

My guild runs with, in my opinion, a nice set of tanks. I can’t think of any times recently where we’ve wiped on a boss because of tank*fail, and I never sit there and want to cuss my tanks out for sucking. That said, they have shown me, through good example and maybe otherwise, that there are small things that healers and tanks can do for each other that can make raiding a lot smoother, practically speaking and socially.  LET ME SHARE THIS WISDOM.

I won’t address the more obvious, terrible things in this post because as I said, I raid with competent tanks. If you’re pugging, or have crappy tanks, you might be struggling with bigger issues, but these are the small things — the smile points, if you will.

Mana: No healer loves a tank that pulls trash when they’re oom, and no tank likes waiting for a healer to sit there and get their mana to 100%. The compromise? Healers, don’t FREAK OUT when your tank chain pulls trash and you’re at 60%. Sit down to drink the instant you’re out of combat, pop a mana pot if you’re really chainpulling hard, blow your mana cooldowns if you’re far enough from a boss pull, or just plain deal with not being topped off all the time. You heal through bosses that are much more intensive and longer than any trash, deal! Tanks, don’t pull another pack if your healers are obviously dealing with a lot. Don’t run ahead and get angry when your healers are sitting back a few seconds to drink (though the flexible healer will run up with you unless they’re really low). Give your healers time to rez the morons who stood in Hurricane ;)

Pulling: I can only speak about this from a disc priest perspective in particular, but I’m sure other healers have their own spells or buffs or whatever they can substitute. One of the nicest things a tank can do for me is ask for a shield before they pull. Like it’s part of their ready check — “Can I get a shout and a shield…pulling!” I think recognizing who’s healing you and what they’re doing is a really good way to make a healer feel important and let them know the tank knows a little bit about their healer’s job. It’s not necessarily an ego boosting thing, but it’s just nice. Healers can help foster this by being consistent, attentive to when the tank is ready, and being communicative about cooldowns, buffs, etc. It can be very frustrating to have a tank who aggros just before I can get a shield and PoM off, and I get nasty trash aggro >.<

Messing up:  During the few years I’ve been playing, I’ve seen a lot of blame get thrown around during wipes.  My current guild doesn’t usually get nasty, but everyone runs into finger-pointing sometimes, even if it’s through more private channels.  A dangerous trap to fall into is *the healers are always the reason we die*.  Of course, this is true sometimes, and bad healers on some fights can mean death more quickly or assuredly than bad dps (Mimiron, XT, sometimes Hodir).  But there is nothing more gratifying than someone stepping up and actually taking some of the heat, especially to help out the healers, and especially if it’s a tank.  “That was totally my bad, I was tanking him way out of range,” “I didn’t move out of that void zone,” “I blew my cooldown too early,” etc, are amazing words to hear from tanks, instead of “Uhh I guess I didn’t get any heals,” or “You need to keep me up better than that.”  Healers, same goes for us.  You fucked up?  You don’t think you can handle a certain assignment?  Say something.  Did the tank obviously fuck up?  You don’t need to point it out, but done tactfully, defending your own and others’ healing can at the very least help tanks from getting huge epeens or martyr complexes!

((Also: the less you bring up your bad lag or framerate, the less annoying you’ll be, even if it’s your legitimate excuse.  I have a terrible computer, but only rarely do I say, “hey guys, I don’t know if I can handle the timing for this, I don’t really trust my computer,” and I almost NEVER blame my mistakes on lag retroactively.  “My fault, sorry” is usually enough, unless probed.  Don’t make them doubt your consistency by bringing up your system problems.))

Being super serious: It seems like, in general, tanks and healers have to be more serious than dps.  I don’t quite know why, but in a lot of the guilds I’ve been in, the dps seem to be at more leisure to joke around and relax than many of the tanks and healers.  Some unspoken rule of importance of role or something, I suppose.  My suggestion?  We can all lighten up some, without becoming baddies.  Maybe just a /highfive to your awesome tank when you solo heal him during IC, a random joke demonstrating comaraderie when your pet healer runs behind you to pull the next pack.  My guild is great about this — silly stuff that doesn’t affect your game by distracting you, but helps strengthen what is really the most important set of in-combat relationships in the game.  Don’t you want a healer to LIKE healing a tank? ;)

I need a witty picture of me and a tank, don't I

\jj/

-Kivuli

17
Jun
09

Post Series: Tree!healing in Ulduar, part 3- Hodir

HI!  -waves her leaves-

Time for part 3 of my post series dealing with tree!healing in Ulduar.  Here is the point where I stop splitting the bosses off by areas and into individual posts- based on my guild’s current progression through the instance and my own experience.  We’ve cleared through both the Siege area and the Antechamber, and are now moving onto the first Tier bosses of the instance- the Gods Hodir, Thorim, and Freya, and the master builder of Ulduar, Mimiron.  First up- Hodir.

Hodir, Lord of Ice

Hodir, Lord of Ice

Hodir’s fight is all about repetition and survivability.  It is a very healing intensive fight, and  I recommend at least 6-7 healers for it- 1-2 on the MT (or MT/Frozen Blows tank, depending on your set up) and the rest should be raid healers. 

Arranged in neat little iceblocks before the boss are a number of NPCs- these will need to be broken out, because they provide valuable buffs that you will need to help defeat the Lord of Ice:

Mage:  Troll Female.  Casts Fireball that stacks a fire damage debuff on Hodir.  Also builds Cozy Fires that will negate Hodir’s movement imparing cold effect.

Shaman:  Female Tauren.  Runs around and puts and INSANE crit buff on a random raid member that will spread to other raid members in the vicinity.

Druid:  The Boomkin.  Drops moonbeams on the ground that increase Haste Rating by a significant amount.

Priest:  Undead Female.  Occasionally casts Mass Dispel.  If she does anything else, I haven’t seen it.

The NPCs should be broken out in their listed order.

Hodir possesses the following abilities:

Frozen Blows:  Frozen Blows does a large amount of raid damage and a larger amount of tank-smacking damage.  Having your tank wear Frost Resist gear is somewhat helpful with mitigating some of the Frost damage the tank will be taking.  Raid healers need to pay attention during this phase, as Frost damage is increased.  MT healers need to be extra careful because the tank is affected by the increase in Frost damage, and Hodir beats mercilessly on them.

Flash Freeze:  Hodir will Flash Freeze the ground, catching anyone not standing ontop of a snowdrift (they fall from the ceiling, look for the bug rune circles) in a block of ice- this usually means the NPCs, who will need to be broken back out.

Icicle:  Icicles will drop on random raid members.  Easily avoidable- if you see snowflakes on your head, run.  If you don’t run, your healers will rage because you took unnecessary damage during a very intense fight.

Frost Nova:  Its not actually called this, but its what it is.  People with movement imparing escape mechanics should use them (yes, trees, that means shifting out of treeform), everyone else needs to be Mass Dispelled.

He also has Keristrasza’s movement effect from the Nexus.  Melee pretty much sucks here, as she usually drops the fire at range.  The ranged types  should either keep moving or find a nice, cozy mage fire to stand by.  Activating siege mode here is ok, just watch out for the snowflakes.

The healing strat- my god, if there was ever an instance where you should spam Wild Growth, this is it.  Equip your Idol of Rubber Duckies, spam Rejuv (especially useful with the Tier 8 set bonus), and spam it between Wild Growth hits.  Keep moving- you can stand by a fire, but standing still is painting a target for an Icicle on your head.  The other healers might need to stand still for some smaller periods of time, you don’t.  Your strength is your ability to heal on the run- exploit that here.  If there’s more than one of you, have one of you Stack and Bloom (my new term for stacking Lifebloom) and roll Rejuv on the tanks, especially during Frozen Blows.  Keep that Swiftmend handy, as well as Nourish.  Avoid the snowflakes and the Flash Freeze, and Hodir should be a fairly easy kill.

Stay tuned for the next encounter in Ulduar- Freya, Goddess of Nature!

FOR THE HORDE!

~Pyo

15
Jun
09

So, Koko, I Want YOU on the Main Tank: A Resto Druid’s Guide to Main Tank Healing

Based on actual events.  Please feel free to laugh with/ at me:

Previous Healing Lead:  So, Koko, I want you on the MT…

Yours Truly: -blink blink-  Are you fucking serious?

PHL:  Yeah, why?  Is that a bad idea?

Koko is NOT amused.

Koko is NOT amused.

I will find every excuse to use that picture.

Druids!  This may happen to you!  If it does, please don’t panic!  I know its a frightening concept since the uber-nerf of Lifebloom, but it can be done.

What You’ll Need: 

-Idol of Flourishing Life.  This is a trash drop in Ulduar.  I really only use it for tank healing, I substitute the Rubber Duckie Idol for raid healing because I throw Rejuv like its going out of style.  But anyways, I digress.  Idol of Flourishing Life.  We had it drop 4 times for us so foar, and once all the druids had it, it stopped.  So you should get it with relative ease.

-Haste gear.  As much of it as you can get.  Get that GCD to 1 sec.

What You Do:

- Stack Lifebloom.  Let it bloom off.  Watch the big 21k Bloom crits and be happyfucking ecstatic that it can actually crit now!

- Roll HoTs.  They keep the tanks health up while you’re waiting for Lifebloom to Bloom and increase the amount healed by Nourish by 6% for every HoT on him.  sadly, a 3-stack of Lifebloom only counts as one HoT…

- Spam Nourish.  For the reason listed above.

You’d think this is easy, but it really isn’t.  Try to time your Nourish for when you have full rolling HoTs, and make sure your HoT uptime is 100% (or at least close.)  when Lifebloom blooms, start another stack.  Don’t be afriad to bounce a Wild Growth off of the tank, as well- its another HoT, after all.  And don’t forget to verbally bitchslap the healing lead for putting you in the MT healer position- tell him to L2Tree and refer him/her to the flowchart.

Damn, that really wasn’t as long as I was expecting.  Oh well. 

FOR THE HORDE!

~Pyo

14
Jun
09

LOL HPS: A Disc Priest’s Guide to Making Healing Meters Useful

I’m sure every disc priest has encountered at least one “no thx” when pugging, or has been kicked for not healing enough, or been asked to go Holy by their guild because they don’t look like they’re pulling their weight as Disc.  Just recently I was in a Maly 10 group.  It was me and a pally healing, so I was on the raid.  I had raid-healed a 2-heal 10 man Ulduar a few days earlier so I was confident.  The tank kept dying.  They kicked me, lolwut?

THAT PRIEST SUCKED OMG THEIR HEALING WAS LOW LET’S NOT PAY ATTENTION TO THEIR ASSIGNMENT OR SPEC LOL

Anyway, before I get off track here: While situations like the one above can be discouraging and tempt us to write off healing meters as a complete waste of time as disc, there ARE several ways to evaluate a discipline priest using them.  Raw healing done is certainly not one of them (except to go “OMG BAD PALLY YOU ARE UNDER THE DISC PREST, WHAT IS WRONG?”) but more detailed dissection of a parse can reveal very interesting things about how a disc priest is doing.

Some things you can check out:

- Uptime of Renewed Hope.  This should be as close to 100% as possible.  Most fights I am at 100% uptime, except for weird things like Vezax.

- Uptime of Divine Aegis on tanks.  This number will be widely variable, but over time or comparing disc priests it’s interesting to look at.  Personally my uptime on main tanks is about 25%, though I’ve had parses as high as 50%.  (It’s also an interesting tool for comparing tanks: a stam/mitigation tank will have a lower % uptime relative to how many applications of DA they got, while an avoidance tank with have a much higher % uptime.)

- Uptime of Weakened soul.  This should be close to 100% as possible, though timing, human error, multiple targets and fight mechanics (saving shield for rune punch, frozen blows, etc) keep it from being possible to hit 100% like you can with Renewed Hope.  Most fights I can usually keep 70-90% uptime on the MT if I’m assigned to them

- How many shields are wasted.  Check how many ticks of Rapture the priest got compared to how many shields they cast (if you’re using a log that doesn’t track absorbs, count the applications of Glyph of PW:S). This is a rough estimate type of deal because partial absorbs won’t trigger rapture, and it’s still unclear to me what that “every 12 seconds” text on the talent actually means (I’m looking through a combat log and it’s hard to tell, ugh).  But a really big difference, like more than 4 times as many shields as rapture procs, means the priest is bubbling at bad times and/or indiscriminately.  Personally for a whole night of Ulduar I usually bubble about twice as much as I get Rapture, and I’m a little shield-happy.  On fights where I am focusing on the MT, it’s much closer to even (ex. this one Hodir parse, 23 shields, 20 rapture procs)

- If you’re using a log that doesn’t track absorbs at all, Prayer of Mending should be one of a disc priest’s top heals, after Penance (Penance is usually about 25% of my direct heals).  There’s no real reason a disc priest shouldn’t be using PoM every cooldown, so if it’s up up there on healing done, they’re probably neglecting it.

- If a disc priest is running oom and has high overheals, they should stop overhealing.  If mana isn’t a problem, overheals with high crit chance are actually pretty good (this is such a 180 turn around from 3.0, when we got insane mana back from effective heals)

Though not very cut and dry, looking at these things can help evaluate how a disc priest is doing, and can help foster a more critical eye for healing meters in general :)

———–

OKAY so during the process of writing this I found out something EXTREMELY ANNOYING.  We’re currently using World of Logs, WMO, and sometimes WWS for parses (though I actually use the above tricks in WWS because I like their layout better, easier to look at buffs, but it’s also the log that does not count absorbs at all).

I discovered, because the WoW combatlog doesn’t have detailed information about absorbs, even in logs that estimate absorbs and give Disc priests some more accurate numbers —- IF YOU’RE RUNNING WITH OTHER PRIESTS IT WILL SOMETIMES COUNT YOUR PW:S AND YOUR DIVINE AEGIS AS *THEIR* HEALING.  I just did some numbers when I found this out. Our log for one night last week has me with 508 DA absorbs, with another 250 split among the holy priests.  That’s like 1/3 of my DA absorbs weren’t even credited to me.  WTF BLIZZARD D:

Healing meters mean nothing here

Healing meters mean nothing here

- Kiv \jj/

LOL HPS: A Disc Priest’s Guide to Making Healing Meters Useful
EDIT!!!:  So apparently that thing I’m complaining about up there is probably not mis-credited DAs.  Word on the street is there’s a DA bug where PoM procs DA on ANY priest’s PoM if there’s  a Disc priest in the raid.  Lame, but at least it’s just extra healing the raid shouldn’t get, and not THEM HOLY PRIESTS STEALING MY NUMBERS :D



Ellspeth, the Angry Tree

The Angry Healers is a World of Warcraft blog dedicated to the underappreciated and often overlooked role of The Healer (c) from the perspective of a (mostly) angry Tree!Druid. Here will be discussed talents, gear, spells, specs, and other healing related topics, as well as snarks, rants and general grumpiness about my chosen role in WoWlife, and patchnotes, changes, nerfs/ buffs, and expansion myths and legends (and maybe even facts!)

Header art by Triggerman @ dA.

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